Now let’s take a closer look at what we have done and the implications of those changes. In testing we have found that some old content is not configured correctly, and the old lighting setup masked these issues. This will allow us to release content of a much higher quality going forward however, it will mean that some mods will require some fixes to look their best. We have also corrected a range of balance issues with the lighting, postfx and atmospherics setup. As an overview we have addressed some teething issues we were having with our PBR implementation and equalized the lighting equations between PBR and non-PBR. These updates will allow us to build higher quality content going forward, and shortly they will let you do the same with mods. This release sees numerous updates to the graphics engine of rFactor2. Our future roadmap here includes a guide on how to customize overlays as well as to add support for distributing them via the workshop. This customization also includes support for setting safe regions when broadcasting to linear TV and a way for a single control panel to control multiple clients, in case you need to stream the same cameras to different output formats in the highest quality, completely removing the need for expensive frame interpolation hardware. There is also a system to customize overlays for your own league, tweaking colors, adding your own logos and customizing the style through CSS (cascading style sheets). The overlay itself is also available as a transparent web page for integration into broadcast tools as well as directly in-game when you watch in full-screen. It is available as a web page, which means you can remotely control the connected client from another computer or tablet. The overlays come with a separate control panel that can be used to control cameras as well as enable specific broadcast elements. That means you can use them directly in-game or with a broadcasting tool like OBS or XSplit. Broadcast Overlaysīroadcast overlays are now integrated into the simulation as part of this update. We will also phase out our 32 bits version as hardware surveys tell us it’s not being used anymore as users have all switched to 64 bits operating systems. It’s not the default yet, but we intend to make that switch soon, initially leaving the old UI as an option in a beta branch but eventually phasing it out altogether. Finally, we encourage you to give the new UI another try. Secondly, if you are doing broadcasts, we’d like to know what to bring next to the overlays. First of all, the graphics updates and how they affect the content you use. In terms of feedback we would like to invite you all to provide feedback on a couple of things. Things that have not yet made it are the release of Portland International Raceway and an update to the Zandvoort 2020 track, but both will come soon! On top of that, we are also proud to release a brand new track, the Berlin E-Prix Track, which is on sale in our store right now. All in all, this is a considerable update with a mix of improvements, fixes and new features.
Why did it take so long, you might ask? Because we needed to take some time to complete some bigger tasks, such as overhauling our package management system, deploying the first step of our graphics improvements and integrating our brand new broadcast overlays. Yes, it’s still a bit too early for our monthly roadmap, but it is about time to announce Build 1118, which comes around two and a half months after our previous update. More official detailed information below by CHRISTOPHER ELLIOT: Studio 397 has released a new rFactor 2 Roapmap Update April 2020 with the last news.